Think you know what counts as a Unique Portal Visit? Do you know what you have to do to get credit for “capture or upgrade a portal” on a mission? Do you understand all the different ways Mind Units Captured is calculated for different stats? Some of this may surprise you.
Mind Units Captured
Illuminator Badge and Lifetime/Monthly/Weekly Stat
This is the most straightforward stat. If you make a triangle, the scanner reports back to you how many mind units you just captured. You always get a minimum of 1 MU for any triangle, and the amount of MU generally goes up the more population you cover. Add all those up, and that’s the “Mind Units Captured” stat, which counts for your Illuminator badge. On the “Month” and “Week” tabs, that’s just the sum of your mind units captured in the last month or week, respectively.
Cell Individual Leaderboard
Time in the Ingress world is divided into cycles, which are further divided into checkpoints. A cycle lasts a little over a week (175 hours to be precise) and checkpoints occur every 5 hours. At the beginning of each cycle, the scores are reset. At each checkpoint, agents are ranked according to the total amount of MU they have thrown in the cell since the beginning of the cycle. To count for individual ranking purposes, the fields do not have to be standing at a checkpoint, they just have to have been created at some point during the cycle. Fields created in the last cycle are irrelevant, and you can re-throw the same fields over and over again and keep getting more credit toward the leaderboard. If a field crosses a cell boundary, an agent will get credit for the mind units captured in each cell, and may find their-self on multiple cell leaderboards.
Cell Score / Global Score
This is what many agents consider to be the most important measure of which faction is leading. For MU to count toward the cell score, a field must be standing at the moment of the checkpoint. The current cell score is the average of the mind units each faction held within the cell at the moment of each checkpoint since the beginning of the cycle.
Since there are 35 checkpoints in a cycle, one 1 MU field that stands for all of the checkpoints contributes the same as a 35 MU field that stands for one checkpoint. If a field was thrown prior to the beginning of a cycle and stands for at least one checkpoint of the new cycle, it is possible to contribute to the cycle score without appearing on the leaderboard. In contrast, if a field is thrown during a cycle but doesn’t stand for a checkpoint, it’s possible to appear on the leaderboard without impacting the cycle score.
The global cell score is the same, except aggregated across every cell in the world.
If you owned 1 resonator on an anchor of a field, regardless of who threw that field, you’d be credited with 1/24 of the MU of that field. So if it’s a 1000 MU field and you own 1 resonator on one of the anchors, your “Mind Unit Control” would show 42 (1000 * 1/24). If you owned 2 resonators, it would show 84, and so on. So you could have mind unit control despite never throwing a field.
Likewise, if you owned all of the resonators on all of the anchors of a 1000 MU field, but then another agent came by and upgraded one of the resonators so it was no longer owned by you, your “Mind Unit Control” would drop to 958 (1000 * 23/24) despite your fields still being up. That other agent would get credited with the remaining 42 MU.
We have not studied what happens if one or more resonator is destroyed on a portal anchoring a field. For example, if you owned all the resonators on the 1000 MU field and instead of a teammate upgrading a resonator, an opposition agent destroyed one resonator, you’d own 23 out of 23 resonators anchoring the field. We don’t know if this would result in you having 958 Mind Unit Control (1000 * 23/24) or if you’d still have credit for 1000 Mind Unit Control (1000 * 23/23). If anyone can test this out we’d love to know the results.
Unique Portal Visits
- Deploying a resonator
- Making a link from a portal
- Adding a mod to a portal
- Using a virus on a portal (this also doesn’t count as a unique portal capture)
- Discovering a portal
- Anything that doesn’t require you to be within 40m of the portal (destroying resonators, remote recharging, linking to a portal)
- Recharging while in range of a portal
Other Weird Stats
We’d love to hear from you. What other stats do you find counter-intuitive?